The Spellstrike team is back!

Hey, welcome back! Did you miss us?

It’s been a very challenging set of months and we know that we’ve been radio silent for quite some time, but don’t fret: the project is well under way. A great deal of changes were made to Spellstrike, in the interest of improving its quality, and we’d like to share all these insights and revisions to you in a series of exclusive developer updates that’ll appear on this channel in the following weeks.

Here’s a small quick peek at what we’ve been brewing up for the past few months. We’re super excited to share more!

 

 

Spellstrike GameplaySpellstrike in-game combat footage

Stay tuned as we provide you an in-depth look at a myriad of things we’ve been cooking up! We’ll talk about our design process and rationales, engineering approach to address these improvements, art concepts and methods, as well as the new technologies (hint: motion capture!) that we’re currently using to add a ton of flavor to the game.

For everyone who’ve been with us since the beginning, and also those who are discovering the project for the first time, thank you! It’s been a long ride, but the end is near, and we couldn’t have gotten here without your support.

Till next we meet. Stay frosty!

~ The Spellstrike Team

1 Comment

  1. W3AK35T

    The game is coming out really well. Keep up the good work guys!

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