Hey, welcome back! Did you miss us? It’s been a very challenging set of months and we know that we’ve been radio silent for quite some time, but don’t fret: the project is well under way. A great deal of changes were made to Spellstrike,...
For today’s post, I’m going to talk about why we chose Unity for Spellstrike. Personally, I guess it all comes down mostly to familiarity and accessibility. I’ve been using Unity since 3.x, and during that timespan I have grown along...
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